Elemental Smiting

Type: Divine
Source: Complete Divine

You can channel elemental energy to deal extra damage to creatures tied to a specific element.
Prerequisite: Ability to turn creatures with an elemental subtype.
Benefit: Once per round, you can spend a turn attempt is a free action when making a melee attack. If you successfully strike a creature that you could turn with that turn attempt because of its elemental subtype, you may add a bonus on your damage roll equal to your cleric level, if your attack misses, the turn attempt is lost to no effect.
For example, a cleric with the Fire domain could use this feat to smite a water elemental or any other creature with the water subtype (since he would normally turn creatures with the water subtype with his domain power).
Special: You may only activate this feat by spending a turn attempt that would normally be used to turn creatures with a specific elemental subtype (air, earth, fire, or water). Unlike other divine feats, you can't use a turn or rebuke undead attempt (or other turning attempt) to activate the feat.

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