Enervation Endurance

Type: Psionic
Source: Complete Psionic

When facing the aftermath of a wild surge, enervation doesn't sap your power points.
Prerequisite: Psychic enervation class feature.
Benefit: Repeated exposure to wild surges and their debilitating aftereffects has increased your resistance to psychic enervation. From now on, when you become enervated, you lose power points equal to one-half your wilder level, although you are still dazed until the end of your next turn.
Normal: A wilder overcome by psychic enervation is dazed until the end of his next turn and loses a number of power points equal to his wilder level.

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