Extra Favored Enemy

Type: General
Sources: Ghostwalk
Masters of the Wild

You select an additional favored enemy
Prerequisite: Base attack bonus +5, at least one favored enemy
Benefit: You add an extra favored enemy to your list (see Table 3-14 in the Player's Handbook) beyond your normal allotment. Initially, you gain the standard +2 bonus on damage and the usual skill checks against this new favored enemy. When you advance beyond the level at which you gained Extra Favored Enemy, this bonus increases in the same way other favored enemy bonuses do. For example, suppose you select goblinoids as your first favored enemy when you are a 1stlevel ranger and magical beasts as your second when you reach 5th level. You choose to allocate your extra +2 bonus against goblinoids, giving you a +4 bonus against goblinoids and a +2 bonus against magical beasts. Then you take Extra Favored Enemy as your feat at 6th level and select aberrations. At this point, you have a +4 bonus against goblinoids and a +2 bonus against both magical beasts and aberrations. When you reach 10th level, you choose monstrous humanoids as your new favored enemy and allocate your extra +2 to goblinoids. Now your bonuses are +6 against goblinoids and +2 against magical beasts, aberrations, and monstrous humanoids.

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