Type: General
Source: Oriental Adventures
You have mastered the art of striking a nerve that blinds a humanoid opponent.
Prerequisite: Improved Unarmed Strike, base attack bonus +4 or higher, Stunning Fist or monk's stunning attack, Wis 17+
Benefit: Against a humanoid opponent, you can make an unarmed attack that has a chance of blinding your target. If your attack is successful, your target must attempt a Fortitude saving throw (DC 10 + 1/2 your level + your Wisdom modifier. If the target fails this saving throw, he is blinded for 1 round per level you possess. In addition to the obvious effects, a blinded creature suffers a 50% miss chance in combat (all opponents have full concealment), loses any Dexterity bonus to AC, grants a +2 bonus on attackers' attack rolls (they are effectively invisible), moves at half speed, and suffers a -4 penalty on most Strength- and Dexterity-based skills.