Type: Monstrous
Source: Savage Species
Your death throes are destructive.
Prerequisite: Acid, air, cold, earth, electricity, fire, or water subtype.
Benefit: When you are killed (that is, when your hit points drop to -10 or lower), your body explodes in a final strike - a blast of elemental destruction - according to the table below. Everything within 60 feet is subject to the effect. Your final strike deals 1d6 points of damage per Hit Die, up to a maximum of 20d6. Each creature in the area may make a successful Reflex save (DC 10 + 1/2 your Hit Dice + your Con modifier) to halve the damage dealt. The blast also has a secondary effect, which can be reduced or negated (as shown on the table below) by a second successful save of the type indicated (same DC as the save against the primary damage).
Subtype | Primary Damage | Secondary Damage |
Acid | Acid | Blindness for 2d4 rounds, Fortitude negates |
Air | Blast of wind (bludgeoning damage) | Destructive harmonics (1d6 sonic damage per 2 Hit Dice; Reflex half) |
Cold | Cold | Ice shards (1d6 piercing damage per 2 Hit Dice; Reflex half) |
Earth | Blast of rock shards | Earthquake (as spell, Reflex save according to effect) |
Electricity | Lightning | Thunderclap (1d6 sonic damage per 2 Hit Dice, stun for 1 round, deafen for 4d6 rounds; Reflex half and no deafness) |
Fire | Fire | Light blast (1d6 damage per 2 Hit Dice; Reflex half) |
Water | Blast of water (bludgeoning damage) | Drench (extinguish nonmagical fire automatically, or magical fire as dispel magic cast by a sorcerer whose level equals your HD total.) |
Special: A final strike renders your corpse unsuitable for raise dead or resurrection spells. Only true resurrection, miracle or wish can restore life.