Guildmaster

Type: General
Source: Dungeon Master's Guide II

You are one of the leaders of your guild.
Prerequisite: Favored in Guild, leadership, at least one guildmaster associated feat (see the table below); your followers and cohorts must also qualify to join the guild; and at least one of your guild-associated skills must be a class skill for you and must be at maximum rank.
Benefit: You gain a +2 competence bonus on each of your guild-associated skills.
In addition, because of your enhanced status, you no longer need to pay guild dues. If your guild is a standard or expansive one, you can expect special treatment - specifically, free lodging, free food, an office, and a simple workshop, laboratory, or other space that contains any basic tools of your guild's trade - at any guildhouse.
Furthermore, as a guildmaster, you have some degree of authority over other guild members. Once per day, you can exchange the primary cohort you gained from your Leadership feat for a different cohort from your guild. Otherwise, the standard rules for choosing a cohort apply. The DM determines the actual pool of cohorts available to you, but the new cohort is usually from the list of associated classes provided in the description of each guild type.
Special: Special:Guildmasters are expected to spend at least 8consecutive hours per week dealing with administrative matters and interacting with other guild members. A guildmaster who fails to meet this requirement loses the benefits of this feat for the following week.
Special: You must keep at least one of your guild-associated class skills at maximum rank as you attain new levels. A guildmaster who fails to meet this requirement loses the benefits of this feat until he gains the necessary ranks.
Special: As a nonstandard award for completing a particularly dangerous and lengthy mission of great importance to a PC's guild, the DM can award this feat as a bonus feat to anyone who qualifies for it.
Guildmaster-associated Feats:

GuildAssociated Feats
ArcaneAny item creation feat
CriminalAgile, Deceitful, Deft Hands, Nimble Fingers, Stealthy
GovernmentNegotiator, Persuasive, Skill Focus (any guild-associated skill)
MercantileDeceitful, Diligent, Skill Focus (any guild-associated skill)
MercenaryCombat Expertise, Dodge, Endurance, Mounted Combat
NaturalistAlertness, Animal Affinity, Endurance, Great Fortitude, Natural Spell, Run, Self-Sufficient
PerformerAcrobatic, Agile, Athletic, Endurance, Great Fortitude, Skill Focus (Perform or Profession)
PsionicAny psionic item creation feat
ReligiousExtra Turning, Improved Turning, Skill Focus (Knowledge (religion)), Weapon Focus (with deity's favored weapon)
ScholasticSkill Focus (Knowledge [any])


Close