Heightened Agility

Type: Necromantic
Source: Dragon #312

You modify the body of a skeleton or zombie to make it more agile than normal.
Benefit: An undead creature created with this feat gains a +4 bonus to its Dexterity.
Prior to animation, you must spend one day modifying each skeleton or corpse and then make a successful DC 13 Heal check to fix these modifications. Furthermore, you must add crushed gems worth 25 gp per affected creature to the normal material components for animate dead. For the purpose of control, treat the resulting creature as having 1 more Hit Die than it actually does.

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