Type: Ghost, Poltergeist
Source: Ghostwalk
You can move a large object at a distance when you are a ghost.
Prerequisite: Ghost Hand, Poltergeist Hand, Cha 13.
Benefit: You can move a single object as if using the sustained force version of the telekinesis spell, except that it lasts as long as you concentrate. Your caster level is equal to your Hit Dice. A creature can resist being moved with a successful Will saving throw (DC 10 + 1/2 your HD + your Cha modifier).
Note: Ghostwalk Campaign exclusive.