Incorporeal Form

Type: Ghost, Traveler
Source: Ghostwalk

You can become incorporeal even when you would otherwise be forced to manifest fully.
Benefit: When manifested fully, as a standard action, you can make a Will saving throw (DC 15) to become incorporeal for 1 round. If you revert to being manifested fully while inside a material object (such as a solid wall), you are shunted off to the nearest open space and take 1d6 points of damage per 5 feet that you so travel.
Normal: A ghost without this feat is normally incorporeal, but is manifested fully within the borders of the Manifest Ward and cannot overcome the effect without magic.

Note: Ghostwalk Campaign exclusive.

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