Initiate of Shar

Type: Initiate
Sources: Champions of Ruin
City of Splendors: Waterdeep

You have been initiated into the greatest secrets of Shar's church.
Prerequisite: Able to cast 1st-level divine spells, patron deity Shar.
Benefit: You add Bluff and Hide to your list of class skills. In addition, you add the following spells to your divine spellcaster spell list. If you have more than one divine spellcasting class before taking this feat, you must decide which class has the additional spells added to its list.


Special: The armor of darkness and darkbolt spells also appear on the Darkness domain list. With this feat, you can cast them as regular cleric spells, not just domain spells.

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