Type: General
Source: Complete Mage
Casting a divination spell grants you an uncanny insight into danger.
Prerequisite: Spell Focus (divination) or diviner level 1st.
Benefit: When you cast a divination spell, you gain an insight bonus equal to the spell's level + 1 on initiative checks and an equal insight bonus on the first save you make within the next 24 hours. After you roll this saving throw, you lose the benefit of both bonuses until you cast another divination spell.
If you cast a second divination spell when the first benefit is still active, you choose whether to retain your existing bonus or take the new one granted by the second spell.
Special: A diviner can select this feat as a wizard bonus feat.