Limbo Strike

Type: General
Source: Dragon #306

You can channel the unique environment of Limbo into your weapon, exposing spellcasters who take damage from its blows to wild magic.
Prerequisite: Int 13+, Wis 13+, Combat Expertise, Iron Will, Weapon Focus (selected weapon), Knowledge (the planes) 4 ranks, must have established control within a raw area of Limbo.
Benefit: When you take this feat, you must select one weapon which you have chosen for your Weapon Focus feat; this feat work only in conjunction with attacks made with that weapon. You can use Limbo Strike once per day for every four character levels you possess.
You can apply this feat to any single attack you make with the designated weapon, but you must declare that you are using Limbo Strike before making the attack roll. Any opponent damaged by that attack must make a successful caster level check (DC 10 + one-half your character level + your Wisdom bonus) if it tries to cast a spell or use a spell-like ability within round per character level you possess If the check is successful, there is no effect. Otherwise, the target is exposed to the effects of wild magic. (see Table 1-1: Wild Magic Effects in the Manual of the Planes to determine the effect of the spell or ability. If you are not using the Manual of the Planes, use the rod of wonder effects from the DUNGEON MASTER'S Guide instead.) This wild magic effect applies only to the target's first attempt to cast a spell or use a spell-like ability during the duration of the effect; subsequent attempts function normally. If the target makes no such attempt before the duration expires, there is no effect.
Special: This feat can be taken multiple times. Each time you take it, it applies to a different weapon.

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