Type: General
Source: Fiendish Codex II
Mammon is an expert at managing the various powers of Hell. From service to this archdevil, you know when to use explosive violence and when to beat a hasty retreat.
Prerequisite: Brand of the Nine Hells, allegiance to Mammon
Benefit: Like your master, you know when to fight and when to flee. When making a charge attack, you gain a +2 bonus on your attack roll at the end of the charge for every 10 feet you move as part of the charge (in addition to the normal attack bonus from charging). In addition, when you move (and only when you move), the square in which you start your movement is not considered threatened.
Normal: You gain a +2 bonus on your attack roll at the end of a charge. Withdrawing is a full-round action.