Type: Wild
Source: Dragon #343
You can encase your hands in elemental power.
Prerequisite: Wild shape (elemental) class ability.
Benefit: Choose an element (air, earth, fire, or water). You can spend one use of your wild shape to encase your limbs in the chosen element. This effect lasts for 1 minute. You may only encase your limbs in one element at a time. While your limbs are encased, you gain a slam attack that deals id4 points of damage (1d3 for Small) plus additional effects based on the chosen element. Your limbs count as magic weapons for the purpose of overcoming damage reduction and for eliminating the 50% miss chance of incorporeal creatures. While encased in this way, you cannot use your hands for anything else, including holding objects, casting spells, or climbing. These bonuses also add to your unarmed attacks as well as all your natural attacks.
Air: +1d4 points of sonic damage and target must make Fortitude save (DC 10 + 1/2 druid level + Charisma modifier) or be deafened for 1d4 rounds.
Earth: +1d4 points of acid damage and attack ignores hardness.
Fire: +1d4 points of fire damage and flammable objects struck have a chance of catching fire.
Water: +1d4 points of cold damage and target must make Fortitude save (DC 10 + 1/2 druid level + Charisma modifier) or be fatigued for 1d4 minutes.