Neraph Charge

Type: General
Source: Planar Handbook

You master the Limbo-native neraph martial art of motion camouflage when you charge a foe.
Prerequisite: Wis 15, Knowledge (the planes) 5 ranks.
Benefit: You can charge in such a way as to fool your foe into believing that you are not moving closer, or moving closer too slowly to attack effectively. A victim of your Neraph Charge attack may not apply its Dexterity bonus to its Armor Class. All conditions that pertain when a foe cannot apply his Dexterity bonus to Armor Class also pertain to the Neraph Charge attack, if any (for instance, a sneak attack also could be made with this attack if you can make such an attack). Once you have used a Neraph Charge attack against an enemy (regardless of the attack's success), any later attempts to use Neraph Charge against that enemy in the same encounter automatically fail. Once a foe sees the attack in action against himself, the foe can discern it for what it is for the duration of that combat.
Special: Neraph Charge has no effect against foes who can't see you.

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