Overpower

Type: Metapsionic
Source: Web

You can manifest a power at twice its normal effect.
Prerequisite: Fortify Power.
Benefit: All variable, numeric effects of an overpowered power are doubled. An overpowered power deals twice as much damage, cures twice as many hit points, affects twice as many targets, and so on, as appropriate. For example an overpowered lesser concussion deals twice the amount of damage (roll 1d6 and multiply the result by 2). Saving throws and opposed rolls (such as the one you make when you manifest negate psionics) are not affected. Powers without random variables are not affected. An overpowered power costs a number of power points equal to its standard cost + 6.
Special: You can apply overpower to the same power multiple times. You can't break the power point limit of the manifester level minus one when using overpower. For instance, a lesser concussion overpowered twice deals 1d6 times 3 damage for a cost of 13 power points. Thus, a 14th-level manifester could have used the power as described in the example above, but a 13th-level manifester could not.
You can simultaneously apply overpower in conjunction with fortify power. You can't break the power point limit of the manifester level minus one when using these feats in conjunction with each other. For instance, a lesser concussion overpowered once and fortified twice deals 1d6 times 2.5 damage for a cost of 10 power points. Thus an 11th-level manifester could have used the power as described in the example above, but a 10th-level manifester could not. See Tables 1-1, 1-2 and 1-3 for available combinations, optimal combinations, and maximum effect.
Normal:

Table 1-1: Available Combinations
Fortify-PowerMultiplierMinimum
PowerOverpowerPoints(1 plus)Level*
1-20.253
2-40.55
3-60.757
4-819
5-101.2511
6-121.513
7-141.7515
8-16217
9-182.2519
-1617
1181.259
21101.511
31121.7513
4114215
51162.2517
61182.519
-212213
12142.2515
22162.517
32182.7519
-318319
* Minimum Level does not take into consideration the level of the power.
 
Table: 1-2: Optimal Combinations
Fortify-PowerMultiplierMinimum
PowerOverpowerPoints(1 plus)Level*
1-20.253
2-40.55
-1617
1181.259
21101.511
-212213
12142.2515
22162.517
-318319
* Minimum Level does not take into consideration the level of the power.

 

Table: 1-3: Maximum Effect
Power
Level
Base
PP
Fortify
Power
Overpower Final
PP
Final
Multiplier*
11-3194
2322193.5
3512193.25
47-2193
5921192.5
61111182.25
713-1192
8152-191.5
9171-191.25
* Assumes that the power is manifested by a 20th-level manifester.


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