Raging Spell Penetration

Type: General
Source: Dragon #310

Your rage brings power to your spells, breaking through spell resistance more readily than normal.
Prerequisite: Ability to cast 1st-level spells, Combat Casting, Concentration 5 ranks, Rage Casting, Spell Penetration, ability to rage or frenzy.
Benefit: You can sacrifice a daily use of rage to gain a +2 bonus on caster level checks (1d20 + caster level) made to overcome a creature's spell resistance. This bonus stacks with the +2 bonus from Spell Penetration and lasts a number of rounds equal to 3 + your Constitution modifier, after which you lose the bonus provided by this feat and become fatigued (-2 penalty to Strength, -2 penalty to Dexterity, change charge or run) for the duration of the current encounter.

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