Resist Telekinesis

Type: General
Source: Dragon #309

You are adept at avoiding the combat maneuvers practiced by spellcasters using telekinesis.
Prerequisite: Int 13, Spellcraft 2 ranks, Combat Expertise.
Benefit: When an opponent uses telekinesis to perform a combat maneuver (such as bull rush, disarm, grapple, or trip) against you, you gain a +8 bonus on your opposed roll to resist the effect. You also gain a +4 bonus on your Will save to avoid being hurled by a telekinetic violent thrust.

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