Type: General
Source: Stormwrack
You have a sinister reputation as a pirate and can intimidate enemy captains by your mere presence.
Prerequisite: Cha 15, Intimidate 5 ranks.
Benefit: You can make an Intimidate check to daunt the captain of another ship who can see you or your distinctive colors (see the rules on page 25, Stormwrack, for sighting another ship). This is opposed by the target character's modified level check (see Intimidate). If you succeed on the Intimidate check, the target is frightened for as long as it remains able to see you and for 1d6x10 minutes afterward. A frightened character takes a -2 penalty on attack rolls, saving throws, skill checks, and ability checks, and tries to flee from you as best it can. If escape is impossible (for example, due to ship damage or the loss of sails), that character will strike the ship's colors and surrender.
Even if you fail the check, the target might become shaken unless you fail by 5 or more. This effect lasts as long as the daunting effect.