Self-Medicating

Type: General
Source: Dragon #354

Only completly trusting yourself, you learned how to tend to your own wounds and ailments.
Prerequisite: Wedded to History, survivor background
Benefit: You treat Heal as a class skill and can give yourself long-term care. Further, once each day you may heal 1d4 + your Intelligence modifier points of damage (miniumum 1) by stitching up wounds and applying various alchemical unguents Performing this healing requires 1 minute of uninterrupted work and a healing kit (using up one use of the kit).

Close