Serpent Bloodline

Type: Bloodline
Sources: Dragon #325
Dragon Compendium Vol. 1

One of your ancestors served as a slave of the yuan-ti. Over the course of years, the constant exposure to serpentine magic and blood warped your ancestor, putting just a trace of snake blood into your family line. Your physical characteristics might vary with the type of snake from which you are descended, but you're likely to have yellow or black eyes and patches of scaly skin.
Viper-blooded characters tend to have sharp, angular features with narrow jaws; they generally speak quickly and have a sharp wit. Descendants of cobras tend to have wide, thick necks and hair that grows out from the sides of their heads; they generally prefer solitude, but when in the company of others they possess a commanding presence. Creatures with a constrictor ancestor often have strong, thick bodies and limbs; they tend to take their time even in dangerous situations but they become an unstoppable foes once they finally decide to act. Rattler-blooded characters tend to have a tough, worldly look; they like to dress in bright colors, especially reds and yellows, and are usually quite vocal about their abilities and intent.
Sorcerers with serpentine blood prefer spells that intimidate a or end a fight quickly.
Prerequisite: Ability to cast arcane spells without preparation.
Benefit: Your ancestry gives you a bonus spell known at each spell level, starting at 1st, from the following list.

  1. Cause fear
  2. Hypnotic pattern
  3. Sepia snake sigil
  4. Phantasmal killer
  5. Dominate person
  6. Compulsion
  7. Power word blind
  8. Power word stun
  9. Power word kill


Special: If a character takes this feat any time after 1st level and has already learned any of the spells on this list in the class to which she applies this feat, she gains no additional spells known at those spell levels. This restriction does not apply if she learned any of these spells as a member of another spellcasting class.
Because serpents must forever crawl on their bellies, even their offspring cannot hope to look to the skies. Characters with this feat cannot learn or cast spells intended to allow them to leave the ground (such as fly, levitate, or overland flight), and all such spells are removed from the spell lists of all their spellcasting classes.

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