Type: General
Source: Dragon #332
You have turned the destruction of your favored enemy into a ritual act, gaining additional powers against those you hunt through the display or consumption of body parts.
Prerequisite: Favored enemy ability.
Benefit: Choose one of your favored enemies and one of the following trophies. You can use the chosen body part of a chosen favored enemy that you personally kill to temporarily increase your flavored enemy abilities against other members of the chosen favored enemy's type. The benefits you gain depend on the part of the body you utilize. The body part to be used may be preserved with a gentle repose spell (extending its viability for as long as that spell's duration), but nonmagical attempts to preserve it ruin it for the purpose of using this feat. All benefits are supernatural mind-affecting effects.
Head: Carrying and openly displaying a severed head of one of your favored enemies allows you to add Intimidate to the list of skills that benefit from your favored enemy ability with an additional +1 morale bonus on the check for each head beyond the first. You can gain this bonus from a maximum of five heads (+4 bonus total). A head lasts for seven days before it begins to rot beyond effectiveness.
Heart: You can consume the strength of a fallen favored enemy by eating its heart. This requires 1 minute and a Fortitude save (DC 10+1/2 HD + Con modifier). In most cases, failure simply means that no benefit comes from eating the heart, although in the case of alien or unnatural creatures it produces additional side effects as noted in the Side Effects sidebar. Creatures without discernible anatomies (such as constructs, oozes, and plants) and undead do not possess viable hearts. A single heart grants you a temporary +2 morale bonus on attack rolls made against your favored enemy for 10 minutes per Hit Die of the creature. Eating additional hearts prolongs the duration of the effect by 5 minutes per Hit Die (up to a maximum of 4 hours), although it does not increase the morale bonus. Hearts must be consumed within 10 minutes of the creature's death.
Token: You fashion crude jewelry from the bones, eyes, or teeth of your favored enemy. Doing so requires 1 hour and a DC 15 Survival check. Wearing such tokens strengthens your resolve, granting you a +2 morale bonus on Fortitude saves made against spell-like and supernatural attacks of your favored enemy. The token takes up the necklace slot. The token remains effective for a number of days equal to one-half the amount your Survival check exceeded the DC (minimum 1 day).
Pelt (scalp or hide): The pelt of a favored enemy grants you a +2 morale bonus on all attacks made against creatures of the same type. This bonus lasts for 24 hours or until the end of your next encounter with at least one creature of the same type. Taking a scalp or cutting off enough recognizable hide requires 5 minutes + 5 minutes per size category above Medium. You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, you may choose a new trophy and a new favored enemy to apply all your trophy types to.
Special: Side Effects
If you fail your Fortitude save when consuming the heart of one of the following creatures, suffer the listed side effect.
Favored Enemy Type | Side Effect |
Aberration, magical beast, monstrous humanoid | Nauseated 1 round/3 HD of creature. |
Dragon | Sickened 1 round/2 HD of creature. |
Outsider | Damage of 1 hp/HD of creature. |