Travel Domain

Granted Powers: For a total of 1 round per cleric level per day, you can act normally regardless of magical effects that impede movement (similar to the effect of the spell freedom of movement). This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day ( up to the total daily limit of rounds). This is a spell-like ability. Survival is a class skill.

1 - Longstrider

2 - Locate Object

3 - Fly

4 - Dimension Door

5 - Teleport

6 - Find the Path

7 - Teleport, Greater

8 - Phase Door

9 - Astral Projection

Aligned Spells In Non-aligned Domains

Some domains listed include spells with an alignment descriptor, meaning that a character with the domain may be unable to cast one or more of his domain spells. Spellcasters who are restricted from casting spells of certain alignments must abide by those restrictions even if the spell is a domain spell. For instance, a chaotic cleric who chooses the Inquisition domain cannot cast any of the domain spells with the Law descriptor, such as detect chaos.

Cleric Domains of Faerûn