Trickery Domain
Granted Powers: Bluff, Disguise and Hide are class skills.
1 - Disguise Self
2 - Invisibility
3 - Nondetection
4 - Confusion
5 - False Vision
6 - Mislead
7 - Screen
9 - Time Stop
Aligned Spells In Non-aligned Domains
Some domains listed include spells with an alignment descriptor, meaning that a character with the domain may be unable to cast one or more of his domain spells. Spellcasters who are restricted from casting spells of certain alignments must abide by those restrictions even if the spell is a domain spell. For instance, a chaotic cleric who chooses the Inquisition domain cannot cast any of the domain spells with the Law descriptor, such as detect chaos.