Water Domain
Granted Powers: Turn or destroy fire creatures as a good cleric turns undead. Rebuke or command water creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + Cha modifier.
1 - Obscuring Mist
2 - Fog Cloud
3 - Water Breathing
4 - Control Water
5 - Ice Storm
6 - Cone of Cold
7 - Acid Fog
8 - Horrid Wilting
9 - Elemental Swarm (cast as a water spell only)
Aligned Spells In Non-aligned Domains
Some domains listed include spells with an alignment descriptor, meaning that a character with the domain may be unable to cast one or more of his domain spells. Spellcasters who are restricted from casting spells of certain alignments must abide by those restrictions even if the spell is a domain spell. For instance, a chaotic cleric who chooses the Inquisition domain cannot cast any of the domain spells with the Law descriptor, such as detect chaos.