Encounters: Anauroch - Plain of Standing Stone (Night)
Swarm, Scorpion (CR 5)
AC: 18 (+4 size, +4 Dex), touch 18, flat-footed 14
Hit Dice: 9d8+9 (49 hp)
Fort +7, Ref +7, Will +3
Speed: 20 ft., climb 20 ft.
Space: 10 ft./0 ft.
Base Attack +6; Grapple -
Full Attack: Swarm
Damage: Swarm 2d6 plus rend plus poison
Special Attacks: Distraction, poison, rend 4d6
Climate/Terrain: Warm deserts
Organization: Solitary, gathering (2-4 swarms), or living mat (7-12 swarms)
A scorpion swarm seeks to surround and attack any living creature it encounters. A swarm deals 2d6 points of damage to any creature whose space it occupies at the end of its move.
Distraction (Ex): Any living creature that begins its turn with a scorpion swarm in its space must succeed on a DC 15 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.
Poison (Ex): Injury, Fortitude DC is, initial and secondary damage 1d4 Dex. The save DC is Constitution-based.
Rend (Ex): If a scorpion swarm successfully distracts a foe it surrounds, it takes advantage of the distraction and tears the victim's flesh. This attack automatically deals an extra 4d6 points of damage.
Skills: A scorpion swarm has a +4 racial bonus on Spot checks and a +8 racial bonus on Climb checks, and uses its Dexterity modifier instead of its Strength modifier for Climb checks.
A scorpion swarm has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened.