Encounters: Anauroch - The Sword - Deep Desert (Night)
Bat (CR 1/1)
Alignment: Always neutral
Initiative: +2 (Dex); Senses: blindsense 20 ft., low-light vision, Listen +8*, and Spot +8*
AC: 16 (+4 size, +2 Dex), touch 16, flat-footed 14
Hit Dice: 1/4d8 (1 hp)
Fort +2, Ref +4, Will +2
Speed: 5 ft., fly 40 ft. (good)
Space: 1 ft./0 ft.
Base Attack -; Grapple -
: - Special Attacks
Abilities: Str 1, Dex 15, Con 10, Int 2, Wis 14, Cha 4
Special Qualities Feats: Alertness
Skills: Hide +14, Listen +8*, Move Silently +6, and Spot +8*
Climate/Terrain: Temperate desert
Organization: Colony (10-40) or swarm (10-50)
Source: Monster Manual
Blindsight (Ex): Bats can "see" by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this and forces the bat to rely on its weak vision, which has a maximum range of 10 feet.
Skills: Bats receive a +4 racial bonus to Spot and Listen checks. These bonuses are lost if Blindsight is negated.
Faerûnian Random Encounters by Region and Locale
Website design © 2008 - 2021 "Cross not a librarian, for they hold the keys to all lore." - old Faerûnian saying.
Dungeons & Dragons ©1995 - 2021 Wizards of the Coast. The Forgotten Realms was created by Ed Greenwood circa 1967.
Most product names are trademarks owned or used under license by the companies that publish those products. Use of such names without mention of trademark or copyright status should not be construed as a challenge to such status.
Forgotten Realms Helps is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to amazon.com.
Some pages on this website contain affiliate links. Forgotten Realms Helps receives a small commission whenever a product is purchased through these links.