Encounters: Anauroch - The Sword - Mountains/Hills (Night)
Dragonne (CR 7)
Large Magical Beast
Alignment: Usually neutral
Initiative: +6 (+2 Dex, +4 Improved Initiative); Senses: darkvision 60 ft., low-light vision, Listen +11, and Spot +11
AC: 18 (-1 size, +2 Dex, +7 natural), touch 11, flat-footed 16
Hit Dice: 9d10+27 (76 hp)
Fort +9, Ref +8, Will +4
Speed: 40 ft., fly 30 ft. (poor)
Space: 10 ft./5 ft.
Base Attack +9; Grapple +17
Attack: Bite +12 melee
Full Attack: Bite +12 melee and 2 claws +7 melee
Damage: Bite 2d6+4, claw 2d4+2
Special Attacks: Pounce, Roar
Abilities: Str 19, Dex 15, Con 17, Int 6, Wis 12, Cha 12
Feats: Blind-fight; Combat Reflexes; Improved Initiative; Track
Skills: Listen +11 and Spot +11
Advancement: 10-12 HD (Large); 13-27 HD (Huge)
Climate/Terrain: Temperate desert
Organization: Solitary, pair or pride (5-10)
Treasure: Double standard
Source: Monster Manual
Roar (Su): A dragonne can loose a terrifying roar every 1d4 rounds. All creatures (except dragonnes) within 120 feet must succeed at a Will save (DC 15) or be weakened with fear, losing half their current Strength scores for 2d6 rounds. Those within 30 feet become deafened for 2d6 rounds. Creatures with 8 or fewer HD get no saving throw, but others can negate the effect with a successful Fortitude save (DC 15). Deafened creatures cannot be affected again by the dragonne's roar.
Skills: Dragonnes receive a +2 racial bonus to Listen and Spot checks.
A dragonne's wings are useful only for short flights, carrying the creature for 10 to 30 minutes at a time. Nevertheless, it uses its wings effectively in battle. If opponents attempt to charge or encircle it, the dragonne simply takes to the air and finds a more defensible position. Dragonnes prefer not to fight in the air, since they are very slow and maneuver poorly compared to most other flying creatures.