Encounters: Cormanthor - The Midwood

Giant Praying Mantis (CR 2)

Large Vermin
Alignment: Always Neutral
Initiative: -1 (Dex); Senses: darkvision 60 ft. and Listen +6

AC: 14 (-1 size, -1 Dex, +6 natural), touch 8, flat-footed 14
Hit Dice: 4d8+8 (26 hp)
Fort +6, Ref +0, Will +3

Speed: 20 ft., fly 40 ft. (poor)
Space: 10 ft./5 ft.
Base Attack +3; Grapple +11
Attack: Claws +6 melee
Full Attack: Claws +6 melee and bite +1 melee
Damage: Claws 1d8+4, bite 1d6+2
Special Attacks: Improved grab

Abilities: Str 19, Dex 8, Con 15, Int -, Wis 14, Cha 11
Special Qualities: Vermin
Feats: -
Skills: Hide +1* and Listen +6
Advancement: 5-8 HD (Large); 9-12 HD (Huge)

Climate/Terrain: Temperate forests
Organization: Solitary
Treasure: None

Source: Monster Manual

Improved Grab (Ex): To use this ability, the giant praying mantis must hit an opponent of Medium-size or smaller with its claws attack. If it gets a hold, it squeezes.

Squeeze (Ex): A giant praying mantis that gets a hold on a Medium-size or smaller opponent automatically deals 1d8+4 points of claw damage and bites at its full attack value of +6 each round the hold is maintained.

Skills: Because of its camouflage, a mantis surrounded by foliage receives an additional +8 racial bonus to Ride checks.

A giant praying mantis uses both spiny claws as a single attack. It grabs smaller prey in its claws while it bites.

This patient carnivore remains completely still as it waits for prey to come near.

Faerûnian Random Encounters by Region and Locale