Encounters: Cormyrean Marshes - The Farseas Marsh

Giant Bee (CR 1/2)

Medium Vermin
Alignment: Always Neutral
Initiative: +2 (Dex); Senses: darkvision 60 ft. and Spot +5

AC: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12
Hit Dice: 3d8 (13 hp)
Fort +3, Ref +3, Will +2

Speed: 20 ft., fly 80 ft., (good)
Space: 5 ft./5 ft.
Base Attack +2; Grapple +2
Attack: Sting +2 melee
Full Attack: Sting +2 melee
Damage: Sting 1d4 and poison
Special Attacks: Poison

Abilities: Str 11, Dex 14, Con 11, Int -, Wis 12, Cha 9
Special Qualities: vermin
Feats: -
Skills: Spot +5 and Survival +1*
Advancement: 4-6 HD (Medium-size); 7-9 HD (Large)

Climate/Terrain: Temperate plains
Organization: Solitary, swarm (2-5), or hive (11-20)
Treasure: None

Source: Monster Manual

Poison (Ex): Fortitude save DC 13. Initial and secondary damage, 1d6 Constitution. A bee that successfully stings another creature pulls away, leaving its stinger in the creature. The bee then dies.

Giant bees are usually not aggressive except when defending themselves or their hive.

Although they are many times larger, growing to a length of about 5 feet, giant bees behave generally the same as their smaller cousins.

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