Encounters: Cormyrean Marshes - The Marsh of Tun
Raccoon (CR 1/3)
Alignment: Always neutral
Initiative: +3 (Dex); Senses: scent, Listen +5, and Spot +4
AC: 16 (+2 size, +3 Dex, +1 natural) touch 15, flat-footed 12
Hit Dice: 1d8+2 (6 hp)
Fort +4, Ref +5, Will +1
Speed: 30 ft.
Space: 2 1/2 ft./0 ft.
Base Attack +3; Grapple -5
Attack: Bite +2 melee
Full Attack: Bite +2 melee
Damage: Bite 1d4+1
Abilities: Str 12, Dex 17, Con 14, Int 2, Wis 12, Cha 5
Skills: Hide +6, Listen +5, Move Silently +10, Spot +4, and Swim +2.
Source: Dragon #280
Raccoons are well known for the black "mask" of fur on their faces, making them look like stereotypical burglars. They live up to this reputation by cleverly finding their way into food stores and the like, using their paws almost like hands. Raccoons are found in a variety of climates and eat a wide range of foods (as any camper or farmer will attest). Raccoon familiars grant a +2 bonus to Pick Pockets checks to their masters.