Encounters: Dales, Cormyr, Sembia - City and Village

Horse, Light (CR 1)

Large Animal
Alignment: Always neutral
Initiative: +1 (Dex); Senses: low-light vision, scent, Listen +4, and Spot +4

AC: 13 (-1 size, +1 Dex, +3 natural), touch 10, flat-footed 12
Hit Dice: 3d8+6 (19 hp)
Fort +5, Ref +4, Will +2

Speed: 60 ft.
Space: 10 ft./5 ft.
Base Attack +2; Grapple +8
Attack: Hoof -2 melee
Full Attack: 2 hooves -2 melee
Damage: Hoof 1d4+1*
Special Attacks: -

Abilities: Str 14, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Special Qualities:
Feats: Endurance; Run
Skills: Listen +4 and Spot +4
Advancement: -

Climate/Terrain: Temperate plain
Organization: Domesticated or herd (6-30)
Treasure: None

Source: Monster Manual

The statistics presented here describe smaller breeds of working horses such as quarter horses and Arabians. These animals are usually ready for useful work by age two. A light horse cannot fight while carrying a rider.

Carrying Capacity: A light load for a light horse is up to 150 pounds; a medium load, 151-300 pounds; a heavy load, 301-450 pounds. A light horse can drag 2,250 pounds.

Faerûnian Random Encounters by Region and Locale