Encounters: Dales, Cormyr, Sembia - Hills
Hare (CR -)
Alignment: Always Neutral
Initiative: +4 (Dex); Senses: scent, Listen +8, and Spot +2.
AC: 16 (+2 size, +4 Dex), touch 16, flat-footed 12
Hit Dice: 1/2d8 (4 hp)
Fort +2, Ref +6, Will +1
Speed: 30 ft.
Space: 2 1/2 ft. by 2 1/2 ft.
Base Attack -; Grapple -
Abilities: Str 3, Dex 18, Con 11, Int 2, Wis 12, Cha 7
Skills: Hide +5, Jump +12, Listen +8, and Spot +2.
Climate/Terrain: Any land
Source: Dragon #280
The larger cousin of the rabbit, hares are often associated with magic (as the modern magician's feat of pulling a rabbit from a hat shows). Hares tend to be skittish, although hare familiars are much braver than others of their kind are. They have keen senses of smell and hearing and are swift runners and jumpers. Hare familiars grant their owners a +2 bonus to Listen checks. They eat all sorts of vegetables.