Encounters: Dales, Cormyr, Sembia - Plains

Giant Ant, Worker (CR 1)

Medium Vermin
Alignment: Always Neutral
Initiative: +0; Senses: scent

AC: 17 (+7 natural), touch 10, flat-footed 17
Hit Dice: 2d8 (9 hp)
Fort +3, Ref +0, Will +0

Speed: 50 ft., climb 20 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple +1
Attack: Bite +1 melee
Full Attack: Bite +1 melee
Damage: Bite 1d6
Special Attacks: Improved grab

Abilities: Str 10, Dex 10, Con 10, Int -, Wis 11, Cha 9
Special Qualities: vermin
Feats: Track
Skills: Climb +8
Advancement: 3-4 HD (Medium-size); 5-6 HD (Large)

Climate/Terrain: Temperate plains
Organization: Gang (2-6) or crew (6-11 plus 1 giant ant soldier)
Treasure: None

Source: Monster Manual

Improved Grab (Ex): To use this ability, the giant ant must hit with its bite attack.

Giant ants fight with their powerful mandibles.

Giant ants are among the hardiest and most adaptable vermin. Soldiers and workers are about 6 feet long.

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