Encounters: Goblin Marches - Hills (Day)

Anchisaurus (CR 1)

Medium Animal
Alignment: Always neutral
Initiative: +0; Senses: low-light vision, scent, Listen +5, and Spot +4


AC: 12 (+2 natural), touch 10, flat-footed 12
Hit Dice: 2d8+5 (14 hp)
Fort +4, Ref +3, Will +2


Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple +2
Attack: Slam +2 melee
Full Attack: Slam +2 melee
Damage: Slam 1d4 +1
Special Attacks: -


Abilities: Str 12, Dex 11, Con 13, Int 2, Wis 15, Cha 9
Special Qualities:
Feats: Toughness
Skills: Listen +5 and Spot +4
Advancement: 3-4 HD (Medium); 5-6 HD (Large)


Climate/Terrain: Warm forests
Organization: Solitary, pair, or family (2-5)
Treasure: None


Source: Converted

Anchisaurus would rather run than fight, but if forced to, it will swing at its opponents with its long tail as would any other member of its race.

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