Encounters: Goblin Marches - Hills (Night)
Hawk (CR 1/3)
Tiny Animal
            
Alignment: Always Neutral
            
Initiative: +3 (Dex); Senses: low-light vision, Listen +2, and Spot +14
AC: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14
            
Hit Dice: 1d8 (4 hp)
            
Fort +2, Ref +5, Will +2
Speed: 10 ft., fly 60 ft. (average)
            
Space: 2 1/2 ft./0 ft.
            
Base Attack +0; Grapple -10
Attack: Talons +5 melee
Full Attack: Talons +5 melee
            
Damage: Talon 1d4-2
            
Special Attacks: -
Abilities: Str 6, Dex 17, Con 10, Int 2, Wis 14, Cha 6
            
Special Qualities: 
            
Feats: Alertness; Weapon Finesse
            
Skills: Listen +2 and Spot +14
            
Advancement: -
Climate/Terrain: Temperate forest
            
Organization: Solitary or pair
            
Treasure: None
Source:  Monster Manual
These creatures are similar to eagles but slightly smaller: 1 to 2 feet long, with wingspans of 6 feet or less.
Combat
Hawks combine both claws into a single attack.
Skills: Hawks gain a +8 racial bonus to Spot checks in daylight. +2 on Listen and Spot checks