Encounters: Goblin Marches - Hills (Night)
Eagle, Giant (CR 3)
Large Magical Beast
Alignment: Usually neutral good
Initiative: +3 (Dex); Senses: low-light vision, Listen +6, and Spot +15
AC: 15 (-1 size, +3 Dex, +3 natural), touch 12, flat-footed 12
Hit Dice: 4d10+4 (26 hp)
Fort +5, Ref +7, Will +3
Speed: 10 ft., fly 80 ft. (average)
Space: 10 ft./ 5 ft.
Base Attack +4; Grapple +12
Attack: Claw +7 melee
Full Attack: 2 claws +7 melee, bite +2 melee
Damage: Claw 1d6+4, bite 1d8+2
Special Attacks: -
Abilities: Str 18, Dex 17, Con 12, Int 10, Wis 14, Cha 10
Special Qualities: evasion
Feats: Alertness; Flyby Attack
Skills: Knowledge (nature) +2, Listen +6, Sense Motive +4, Spot +15, and Survival +3
Advancement: 5-8 HD (Huge); 9-12 HD (Gargantuan)
Climate/Terrain: Temperate mountains
Organization: Solitary or pair
Source: Monster Manual
A giant eagle typically attacks from a great height, diving earthward at tremendous speed. When it cannot dive, it uses its powerful talons and slashing beak to strike at its target's head and eyes.
A solitary giant eagle is typically hunting or patrolling in the vicinity of its nest and generally ignores creatures that do not appear threatening. A mated pair will attack in concert, making repeated diving attacks to drive away intruders, and will fight to the death to defend their nests or hatchlings.
Skills: Giant eagles receive a +4 racial bonus to Spot checks during daylight hours.