Encounters: Goblin Marches - Hills (Night)
Leucrotta (CR 4)
Large Magical Beast
Alignment: Usually chaotic evil
Initiative: +1 (Dex); Senses: darkvision 60 ft., low-light vision, scent, and Spot +6
AC: 16 (-1 size, +1 Dex, +6 natural), touch 10, flat-footed 15
Hit Dice: 6d10+24 (57 hp)
Fort +9 (+13 against disease and poison, Ref +6, Will +2
Speed: 50 ft., climb 20 ft.
Space: 10 ft./5 ft.
Base Attack +6; Grapple +14
Attack: Bite +10 melee
Full Attack: Bite +10 melee
Damage: Bite 1d8+6/x3
Special Attacks: Adamantine bite
Abilities: Str 19, Dex 12, Con 18, Int 12, Wis 11, Cha 5
Special Qualities: immune to charm and compulsion effects, iron guts, mimicry, sure-footed
Feats: Improved Bull Rush; Improved Sunder; Power Attack; Track; Weapon Focus (bite)
Skills: Balance 4, Bluff +3 (+11 mimicking voices), Climb +12, Hide +3 (+7 in mountainous terrain), Jump +12, Move Silently +7, Spot +6, and Survival +6
Advancement: 7-16 HD (Large); 17-18 HD (Huge)
Climate/Terrain: Cold hills
Organization: Solitary, pair, or pack (3-4)
Source: City of Splendors: Waterdeep
Adamantine Bite (Ex): A leucrotta deals bite damage as if its teeth were magic adamantine weapons both for purposes of bypassing the hardness of objects and for overcoming damage reduction. On a critical hit, a leucrotta's bite deals triple damage. A leucrotta often attacks its opponent's weapons and shields.
Immunities: A leucrotta is immune to charm and compulsion effects.
Iron Guts (Ex): A leucrotta can eat almost anything, no matter how rancid. It has a +4 racial bonus on Fortitude saves against disease and poison.
Mimicry (Ex): A leucrotta has the ability to mimic animal cries and voices in any language. It can duplicate the .voices of its victims, including screams, with uncanny accuracy. A leucrotta has a +8 racial bonus on Bluff checks made to imitate another creature's voice. A leucrotta uses its Wisdom modifier (instead of Charisma) when making Bluff checks and Disguise checks.
Sure-Footed (Ex): A leucrotta has a +4 racial bonus on Balance checks, and it ignores movement penalties for moving on slopes. However, a leucrotta lacks hands, and thus cannot climb ropes or vertical walls.
Skills: A leucrotta has a +8 racial bonus on Climb checks. It can always choose to take 10 on Climb checks, even if rushed or threatened. A leucrottas has a +4 racial bonus on Hide checks in mountainous terrain.
If it can choose its ground, a leucrotta prefers to fight beside cliffs, ravines, and deep gullies. It attempts to trap a foe with his back to empty air and then bull rushes to knock him back off the edge. A leucrottas often uses Power Attack against lightly armored foes, reducing its attack bonus to +8 and dealing 1d8+10 points of damage with its bite.
When fighting intelligent prey, a leucrotta attempts to lure one victim away from its allies and then torture it before killing it. Then, using its mimicry ability, it attempts to lure additional victims away from their fellows by replaying the screams and words of its earlier victim.