Encounters: Goblin Marches - Open Plains (Day)

Titanothere (CR 8)

Huge Animal
Alignment: Always neutral
Initiative: +0; Senses: low-light vision, Listen +11, and Spot +10

AC: 15 (-2 size, +7 natural), touch 8, flat-footed 15
Hit Dice: 12d8+72 (126 hp)
Fort +16, Ref +8, Will +5

Speed: 30 ft.
Space: 15 ft./10 ft.
Base Attack +9; Grapple +27
Attack: Gore +18 melee
Full Attack: Gore +18 melee
Damage: Gore 2d6 +10
Special Attacks: Trample

Abilities: Str 30, Dex 10, Con 23, Int 2, Wis 13, Cha 4
Special Qualities:
Feats: Alertness, Endurance, Great Fortitude, Power Attack, Weapon Focus (Gore),
Skills: Listen +11 and Spot +10
Advancement: 13-24 HD (Huge); 25-36 HD (Gargantuan)

Climate/Terrain: Temperate and warm plains
Organization: Solitary, pair, or team (2-5)
Treasure: None

Source: Converted

Trample (Ex): A titanothere can trample large-size or smaller creatures for 2d6+15 points of damage. Opponents who do not make attacks of opportunity against the baluchitherium can attempt a Reflex save (DC 26, Str based) to halve the damage.

While peaceful, these creatures will defend themselves. They will gore or trample their opponents.

Faerûnian Random Encounters by Region and Locale