Encounters: Goblin Marches - Open Plains (Night)

Squirrel (CR -)

Diminutive Animal
Alignment: Always neutral
Initiative: +3 (Dex); Senses: scent and Listen +9. Squirrels gain a +4 racial bonus to Climb


AC: 17 (+4 size, +3 Dex), touch 17, flat-footed 14
Hit Dice: 1/4d8 (1 hp)
Fort +2, Ref +5, Will +1


Speed: 10 ft., climb 15 ft.
Space: 1 ft./0 ft.
Base Attack -2; Grapple -10
Attack: -
Full Attack: -
Damage: -
Special Attacks: -


Abilities: Str 2, Dex 16, Con 11, Int 2, Wis 12, Cha 4.
Special Qualities:
Feats: -
Skills: Climb +15, Hide, Hide +22, Listen +9. Squirrels gain a +4 racial bonus to Climb, Move Silently +11, and and Move Silently checks.
Advancement: -


Climate/Terrain: Any
Organization:
Treasure: None


Source: Dragon #280

Squirrels are excellent climbers and jumpers. Their teeth are strong enough to gnaw through soft wood, leather, or rope, given a few minutes. Their paws are also dexterous enough to pick up small objects and hold them (although they can't carry them, since they walk on all fours). They eat fruits, nuts, and grains. A master with a squirrel familiar gains a +2 bonus to Reflex saves.

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