Encounters: Storm Horns and Thunder Peaks - High Hills
Lion, Mountain (CR 2)
Alignment: Always neutral
Initiative: +4 (Dex); Senses: low-light vision, scent, Listen +6, and Spot +6
AC: 15 (+4 Dex, +1 natural), touch 14, flat-footed 11
Hit Dice: 3d8+6 (19 hp)
Fort +1, Ref +7, Will +2
Speed: 40 ft., climb 20 ft.
Space: 5 ft./5 ft.
Base Attack +3; Grapple +6
Attack: Bite +7 melee
Full Attack: Bite +7 melee and 2 claws +1 melee
Damage: Bite 1d6+3; claw 1d3+1
Special Attacks: Pounce, improved grab, rake 1d3+1
Abilities: Str 18, Dex 19, Con 17, Int 2, Wis 12, Cha 6
Feats: Alertness; Weapon Finesse
Skills: Balance +12, Climb +11, Hide +8*, Jump +11, Listen +6, Move Silently +9, and Spot +6
Advancement: 4-5 HD (Medium-size)
Climate/Terrain: Warm forest
Organization: Solitary or pair
These cats are about 4 feet long and weigh about 120 pounds; they usually hunt at night.
Pounce (Ex): If a mountain lion leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.
Improved Grab (Ex): To use this ability, the mountain lion must hit with its bite attack. If it gets a hold, it can rake.
Rake (Ex): A mountain lion that gets a hold can make two rake attacks (+6 melee) with its hind legs for 1d3+1 damage each. If the mountain lion pounces on an opponent, it can also rake.
Skills: mountain lions receive a +4 racial bonus to Hide and Move Silently checks and a +8 racial bonus to Balance checks. In areas of tall grass or heavy undergrowth, the Hide bonus Improves to +8.