Encounters: Storm Horns North
Deer (herd) (CR 1/6)
Alignment: Always neutral
Initiative: +1 (Dex); Senses: scent, low-light vision, Listen +5, and Spot +4
AC: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12
Hit Dice: 2d8-2 (7 hp)
Fort +2, Ref +5, Will +1
Speed: 60 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple +1 Attack: Gore +1 melee, or 2 hooves +1 melee Full Attack: Gore +1 melee, or 2 hooves +1 melee
Damage: Gore 1d4; hoof 1d2
: Special Attacks
Abilities: Str 11, Dex 14, Con 9, Int 2, Wis 13, Cha 6
Special Qualities Feats: Alertness
Skills: Hide +6, Listen +5, and Spot +4
Climate/Terrain: Any land
Organization: Solitary or herd (6-24)
Source: Forgotten Realms Campaign Setting
Given the number of monstrous and magical predators roaming the North, deer make up an important part of the ecology of the Silver Marches. Female deer are also known as does or hinds, while male deer are often called harts or stags. Deer flee most encounters, and fight only when trapped or in rut.
Skills: Deer receive a +2 racial bonus on Hide checks.
Faerûnian Random Encounters by Region and Locale
Website design © 2008 - 2019 "Cross not a librarian, for they hold the keys to all lore." - old Faerûnian saying.
Dungeons & Dragons ©1995 - 2019 Wizards of the Coast. The Forgotten Realms was created by Ed Greenwood circa 1967.
Most product names are trademarks owned or used under license by the companies that publish those products. Use of such names without mention of trademark or copyright status should not be construed as a challenge to such status.
Forgotten Realms Helps is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to amazon.com.
Some pages on this website contain affiliate links. Forgotten Realms Helps receives a small commission whenever a product is purchased through these links.