Encounters: Storm Horns South

Cockatrice (CR 3)

Small Magical Beast
Alignment: Always neutral
Initiative: +3 (Dex); Senses: darkvision 60 ft., low-light vision, Listen +7, and Spot +7

AC: 14 (+1 size, +3 Dex), touch 14, flat-footed 11
Hit Dice: 5d10 (27 hp)
Fort +4, Ref +7, Will +2

Speed: 20 ft., fly 60 ft. (poor)
Space: 5 ft./5 ft.
Base Attack +5; Grapple +1
Attack: Bite +9 melee
Full Attack: Bite +9 melee
Damage: Bite 1d4-2 plus petrification
Special Attacks: Petrification

Abilities: Str 6, Dex 17, Con 11, Int 2, Wis 13, Cha 9
Special Qualities:
Feats: Alertness; Dodge; Weapon Finesse
Skills: Listen +7 and Spot +7
Advancement: 6-8 HD (Small); 9-15 HD (Medium-size)

Climate/Terrain: Any temperate planes
Organization: Solitary, flight (2-4), or flock (6-13)
Treasure: None

Source: Monster Manual

Petrification (Su): A cockatrice can turn beings to stone with a touch. Creatures hit by a cockatrice must succeed at a Fortitude save (DC 15) or instantly turn to stone.

Petrification Immunity (Ex): Cockatrices are immune to the petrifying ability of other cockatrices, but other petrifying attacks affect them normally (a medusa's gaze, gorgon's breath, a flesh to stone spell, etc.).

The cockatrice fiercely attacks anything that it deems a threat to itself or its lair. Flocks of cockatrices do their utmost to overwhelm and confuse their foes, and sometimes fly directly into their opponents' faces.

Faerûnian Random Encounters by Region and Locale