Encounters: Storm Horns and Thunder Peaks - Cave, Upper Levels
Lizard, Huge (CR 4)
Alignment: Always neutral
Initiative: +1 (Dex); Senses: low-light vision, Listen +5, and Spot +5
AC: 15 (-2 size, +1 Dex, +6 natural), touch 9, flat-footed 14
Hit Dice: 7d8+30 (61 hp)
Fort +8, Ref +5, Will +3
Speed: 40 ft.
Space: 15 ft./5 ft.
Base Attack +5; Grapple +9
Attack: Bite +9 melee
Full Attack: Bite +9 melee
Damage: Bite 1d8+9
Special Attacks: Improved grab, chomp
Abilities: Str 23, Dex 10, Con 17, Int 2, Wis 12, Cha 2
Skills: Listen +5, Move Silently +3, and Spot +5
Advancement: 6-12 HD (Huge)
Climate/Terrain: Any warm land
Organization: Solitary, pair, or herd (3-8)
Formerly known as 'Giant Lizard'.
Improved Grab (Ex): If a huge lizard hits with its bite attack, it can grab an opponent of Large size or smaller in its mouth and crush it with a successful grapple check.
Chomp (Ex): A huge lizard can crush an opponent held in its mouth, automatically dealing 2d8+9 points of bludgeoning damage per round.