Encounters: Storm Horns and Thunder Peaks - Cave, Upper Levels

Giant Slug (CR 8)

Huge Vermin
Alignment: Always neutral
Initiative: -2 (Dex) ; Senses: blindsight

AC: 16 (-2 size, -2 Dex, +10 natural), touch 6, flat-footed 18
Hit Dice: 12d8+60 (114 hp)
Fort +13, Ref +2, Will +4

Speed: 20 ft.
Space: 20 ft./10 ft.
Base Attack +9; Grapple +13
Attack: Bite +9 melee
Full Attack: Bite +9 melee
Damage: Bite 2d6+7
Special Attacks: Spit acid

Abilities: Str 21, Dex 6, Con 20, Int -, Wis 10, Cha 2
Special Qualities: Vermin, weapon immunity
Feats: -
Skills: Climb +9 and Hide +4
Advancement: 13-21 HD (Huge); 22-36 HD (Gargantuan)

Climate/Terrain: Any land and underground
Organization: Solitary
Treasure: None

Source: Converted

Spit Acid (Ex): Stream of acid, 5 feet high, 5 feet wide, and 30 feet long, once per round, damage 4d6, Reflex half DC 21.

Weapon Immunity (Ex): Due to its soft tissue and lack of bones, a giant slug takes no damage from bludgeoning attacks.

Blindsight (Ex): Giant slugs have no visual organs but can ascertain all foes within 30 feet using sound, scent, and vibration.

Salt Vulnerability (Ex): A giant slug is highly susceptible to salt. One pound of salt deals 1d8 points of damage to a giant slug.

A giant slug can attack with its bite, but prefers to attack targets with its highly corrosive spittle.

Giant slugs dwell away from light, preferring the depths of dungeons and similar places. Giant slugs are able to eat substances like wood or burrow through very hard earth using their rasp-like tongues.

Giant slugs appear as larger versions of normal slugs. They are about 25 feet long and can grow to be 50 feet in length. Most are pale gray in color with a pale white underbelly.

The Giant Slug first appeared in the Monster Manual (Gary Gygax, 1977).

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