Encounters: The Lowerdark (Underground, Desolate)
Wraith, Dread (CR 11)
Large Undead (Incorporeal)
Alignment: Always lawful evil
Initiative: +13 (+9 Dex, +4 Improved Initiative); Senses: darkvision 60 ft., lifesense 60 ft., Listen +25, and Spot +25
AC: 25 (-1 Dex, +9 Dex, +7 deflection), touch 25, flat-footed 16
Hit Dice: 16d12 (104 hp)
Fort +5, Ref +14, Will +14
Speed: Fly 60 ft. (good)
Space: 10 ft./10 ft.
Base Attack +8; Grapple -
Attack: Incorporeal touch +16 melee
Full Attack: Incorporeal touch +16 melee
Damage: Incorporeal touch 2d6 and 1d8 Constitution drain
Special Attacks: Constitution drain, create spawn
Abilities: Str -, Dex 28, Con -, Int 17, Wis 18, Cha 25
Special Qualities: Undead, incorporeal, unnatural aura, daylight powerlessness
Feats: Alertness; Blind-fight; Combat Reflexes; Dodge; Improved Initiative; Improved Natural Attack (incorporeal touch); Mobility; Spring Attack
Skills: Diplomacy +9, Hide +24, Intimidate +26, Knowledge (religion) +22, Listen +25, Search +22, Sense Motive +23, Spot +25, and Survival +4 (+6 following tracks)
Advancement: 17-32 HD (Large)
Climate/Terrain: Any land and underground
Organization: Solitary
Treasure: None
Source: Monster Manual
The oldest and most malevolent wraiths lurk in the depths of forgotten temples and other forsaken places. They can sense the approach of living creatures, and hunger for them. Despite its size, the dread wraith possesses unearthly quickness, and makes use of its Spring Attack feat and natural reach to strike with deadly effect and melt back into the shadows - or the walls.
Lifesense (Su): A dread wraith notices and locates living creatures within 60 feet, just as if it possesses the blindsight ability. It also senses the strength of their life force automatically, as if it had cast deathwatch.
Constitution Drain (Su): Living creatures hit by a dread wraith's incorporeal touch attack must succeed on a DC 25 Fortitude save or take 1d8 points of Constitution drain. The save DC is Charisma-based. On each such successful attack, the dread wraith gains 5 temporary hit points.
Create Spawn (Su): Any humanoid slain by a dread wraith becomes a wraith in 1d4 rounds. Its body remains inanimate, but its spirit is torn free from its corpse and transformed. Spawn are under the command of the wraith that created them and remain enslaved until its death. They do not possess any of the abilities they had in life.