Encounters: The Middledark (Underground, Settled)

All-Consuming Hunger (CR 8)

Diminutive Undead (Swarm)
Alignment: Always neutral evil
Initiative: +0; Senses: darkvision 60 ft.


AC: 14 (+4 size), touch 14, flat-footed 14
Hit Dice: 16d12 (104 hp)
Fort +5, Ref +5, Will +10


Speed: 40 ft., climb 20 ft.
Space: 10 ft./0 ft.
Base Attack +8; Grapple -
Attack: Swarm (4d6 plus all-consuming wasting)
Full Attack: Swarm (4d6 plus all-consuming wasting)
Damage: -
Special Attacks: All-consuming wasting, create spawn, distraction, fear aura


Abilities: Str 1, Dex 11, Con -, Int -, Wis 10, Cha 16
Special Qualities: immune to weapon damage, swarm traits, undead traits
Feats: -
Skills: Climb +8
Advancement: None


Climate/Terrain: Underground
Organization: Swarm
Treasure: None


Source: Underdark

All-Consuming Wasting (Su): Supernatural disease-swarm, DC 21 Fortitude save negates, incubation period 1 day; 1d6 Constitution damage. Unlike normal diseases but similar to mummy rot, all-consuming wasting continues until the afflicted creature's Constitution score reaches 0 (at which point it dies) or until a remove disease spell or similar magic is applied. If an afflicted creature dies, it rises as a new all-consuming hunger 1d4 rounds after death.

Create Spawn (Su): Any living creature killed by an all-consuming hunger rises as a new all-consuming hunger within 1d4 rounds. Such a spawn is uncontrolled, but it has the same overwhelming desire to kill and reproduce that characterizes every one of its kind.

Distraction (Ex): Any living creature vulnerable to the swarm's damage that begins its turn with a swarm in its square is nauseated for 1 round; a DC 21 Fortitude save negates the effect. Spellcasting or concentrating on spells within the area of a swarm requires a Concentration check (DC 20 + spell level). Using skills requiring patience and concentration requires a DC 20 Concentration check. The save DC is Constitution-based.

Fear Aura (Su): A miasma of death and rot surrounds an all-consuming hunger. Any creature within a 60-foot radius that looks at it must succeed on a DC 21 Will save or be affected as though by a fear spell (caster level 16th).

Undead Traits:An all-consuming hunger is immune to mind-affecting effects, poison, sleep effects, paralysis, stunning, disease, death effects, and any effect that requires a Fortitude save unless it also works on objects or is harmless. It is not subject to critical hits, non-lethal damage, ability damage to its physical ability scores, ability drain, energy drain, fatigue, exhaustion, or death from massive damage. It cannot be raised, and resurrection works only if it is willing. It also has darkvision out to 60 feet.

Skills: An all-consuming hunger receives a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks even if rushed or threatened. It uses its Dexterity modifier instead of its Strength modifier for Climb checks.

The all-consuming hunger is an undead swarm composed of tiny bits of dead body parts, often from a variety of creatures. It transmits a horrible, wasting disease that turns its victims into all-consuming hungers.

An all-consuming hunger resembles a writhing, pulsating mass, of rotten body parts and jellied organs. This mindless undead has no motivation other than to kill living creatures and create spawn.

Underdark Encounters
Underdark