A wave of green energy washes over the victim of this weapon when its wielder strikes true. On a successful critical hit, the weapon afflicts the target with hold monster (Will DC 17 negates). This effect activates even if the creature struck is not subject to critical hits (roll to see if a critical hit occurs, then apply the hold monster effect if appropriate). Aura: Moderate enchantment
Caster Level: 9th
Requirements: Craft Magic Arms and Armor; hold monster Price: +2 bonus
Miniatures Handbook