On a successful critical hit, a paralyzing weapon renders any living creature immobile for 10 rounds unless it succeeds on DC 17 a Will save. Each round on its turn, the paralyzed creature gets a new saving throw to break the effect. Spell resistance applies. Creatures immune to mind-affecting magic are immune to this property. Bows, crossbows, and slings so crafted confer the paralyzing ability upon their ammunition. Aura: Moderate enchantment
Caster Level: 10th
Requirements: Craft Magic Arms and Armor, hold monster Price: +2 bonus
Shining South