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Magic in the Realms
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Magic Weapons Special Abilities
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Weapon Special Abilities: +3 bonus
Clouting
Consumptive Burst
Dessicating Burst
Dismisser
Duststorm
Elemental Aura
Enervating
Force
Impedance
Kuni Crystal
Marrowcrushing
Necrotic Focus
Prismatic Burst
Radiant Holding
Splitting
Stalactite
Truebane
Weakening
* non-magical and/or Artisan Craftsman item component.
Magic Weapon Abilities