Abyssal Dire Rat* (CR 1/2)
Small Magical Beast
Alignment: Always evil (any)
Initiative: +3 (Dex); Senses: darkvision 60 ft.
AC: 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12
Hit Dice: 1d8+1 (5 hp)
Fort +3, Ref +5, Will +3
Speed: 40 ft., climb 20 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple -3
Attack: Bite +4 melee
Full Attack: Bite +4 melee
Damage: Bite 1d4
Special Attacks/Actions: Disease, smite good
Abilities: Str 10, Dex 17, Con 12, Int 3, Wis 12, Cha 4
Special Qualities: cold and fire resistance 5, SR 2
Feats: Weapon Finesse (bite)
Skills: Climb +11, Hide +11, and Move Silently +6
Advancement: 2-3 HD (Small); 4-6 HD (Medium-size)
Climate/Terrain: Any land and underground
Organization: Solitary or pack (11-20)
Treasure/Possessions: None
Source:
Monster Manual (3E)
Disease (Ex): Filth fever-bite, Fortitude save (DC 12), incubation period 1d3 days; damage 1d3 temporary Dexterity and 1d3 temporary Constitution.
See Dire Rat.