Abyssal Maw (CR 2)

Medium Outsider (Chaotic and Evil)
Alignment: Always chaotic evil
Initiative: +0; Senses: Listen +6 and Spot +6


AC: 15 (+5 natural), touch 10, flat-footed 15
Hit Dice: 2d8+2 (11 hp)
Fort +4, Ref +3, Will +2
Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +2; Grapple +5
Attack: Bite +5 melee
Full Attack: Bite +5 melee
Damage: Bite 2d8+4
Special Attacks/Actions: Rend fallen
Abilities: Str 17, Dex 10, Con 13, Int 6, Wis 9, Cha 8
Special Qualities: Outsider traits
Feats: Alertness
Skills: Climb +6, Intimidate +4, Jump +8, Listen +6, Spot +6, and Swim +6
Advancement: 3-4 HD (Medium-size); 5-6 HD (Large)
Climate/Terrain: Any land and underground
Organization: Solitary, pair, or gang (3-5)
Treasure/Possessions: None

Source: Monster Manual II

Rend Fallen (Ex): An abyssal maw loves to tear into its downed foes. It automatically deals an additional 2d8+4 points of damage to any foe it drops with a melee attack.

Outsider Traits: A demon has darkvision (60-foot range). It cannot be raised or resurrected.

Chaotic Subtype

A subtype usually applied only to outsiders native to the chaotic-aligned Outer Planes. Most creatures that have this subtype also have chaotic alignments; however, if their alignments change they still retain the subtype. Any effect that depends on alignment affects a creature with this subtype as if the creature has a chaotic alignment, no matter what its alignment actually is. The creature also suffers effects according to its actual alignment. A creature with the chaotic subtype overcomes damage reduction as if its natural weapons and any weapons it wields were chaotic-aligned (see Damage Reduction).

Evil Subtype

A subtype usually applied only to outsiders native to the evil-aligned Outer Planes. Evil outsiders are also called fiends. Most creatures that have this subtype also have evil alignments; however, if their alignments change, they still retain the subtype. Any effect that depends on alignment affects a creature with this subtype as if the creature has an evil alignment, no matter what its alignment actually is. The creature also suffers effects according to its actual alignment. A creature with the evil subtype overcomes damage reduction as if its natural weapons and any weapons it wields were evil-aligned (see Damage Reduction).