Baboon (CR 1/2)
Medium Animal
Alignment: Always neutral
Initiative: +2 (Dex); Senses: low-light vision, scent, Listen +5, and Spot +5
AC: 13 (+2 Dex, +1 natural), touch 12, flat-footed 11
Hit Dice: 1d8+1 (5 hp)
Fort +3, Ref +4, Will +1
Speed: 40 ft., climb 30 ft.
Space: 5 ft./5 ft.
Base Attack +0; Grapple +2
Attack: Bite +2 melee
Full Attack: Bite +2 melee
Damage: Bite 1d6+3
Special Attacks/Actions: -
Abilities: Str 15, Dex 14, Con 12, Int 2, Wis 12, Cha 4
Special Qualities:
Feats: Alertness
Skills: Climb +10, Listen +5, and Spot +5
Advancement: 2-3 HD (Medium)
Climate/Terrain: Warm plains
Organization: Solitary or troop (10-40)
Treasure/Possessions: none
Source:
Monster Manual
Baboons are powerful and aggressive monkeys adapted to life on the ground. They prefer open spaces but climb trees to find safe places to rest overnight.
A typical baboon is the size of a big dog. Males can weight as much as 90 pounds.